Mesh Construction:
Polygonal Modelling:
Primitive Modelling:
Primitive modelling is when you take the most basic shapes that the software has such as cubes, spheres, cylinders, etc..and with just these shapes you put them together to create a full 3D model using only these and maybe a few tools such as bevel to get the shape right.
Box Modelling:
A 3D modeling technique in which the artist begins with a low-resolution primitive (typically a cube or sphere) and modifies the shape by extruding, scaling, or rotating faces and edges. Detail is added to a 3D primitive either by manually adding edge loops, or by subdividing the entire surface uniformly to increase polygonal resolution by an order of magnitude.
Extrusion Modelling:
Extrusion modelling is when you take a flat 2D shape that you created or many have already created previously and use the extrusion tool to make it 3D. This is useful because it is easier to create a 2D shape than it is a 3D one and also allows you to create like a jigsaw puzzle and then just slot the pieces into place after extruding them.
Sketch Modelling:
Sketch-based modeling is a method of creating 3D models for use in 3D computer graphics applications. Sketch-based modeling is differentiated from other types of 3D modeling by its interface - instead of creating a 3D model by directly editing polygons, the user draws a 2D shape which is converted to 3D automatically by the application.Sketch-based modeling is primarily designed for use by persons with artistic ability, but no experience with 3D modeling programs. However, sketch-based modeling is also used for other applications. One popular application is rapid modeling of low-detail objects for use in prototyping and design work.
3D Scanners:
3D scanners have become widely popular as this makes 3D modelling very easy. All you have to do is scan the objects and the software/technology will automatically create the 3D object for you.



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