Tuesday, 28 April 2015

HA7 Task 2


Displaying 3D Polygon Animations:


API:

An application-programming interface (API) is a set of programming instructions and standards for accessing a Web-based software application or Web tool. A software company releases its API to the public so that other software developers can design products that are powered by its service.
For example, Amazon.com released its API so that Web site developers could more easily access Amazon's product information. Using the Amazon API, a third party Web site can post direct links to Amazon products with updated prices and an option to "buy now."

This makes it easier for the user to create software of their own similar to the API that has been released or it can also assist other to add additional information to that certain website if given the permission to do so.

Graphics Pipeline:



Stages:

Geometry:

Firstly you start off by creating your object with the primitive shapes which you can then change and modify to create other shapes to suit its purpose or to look correct. Every 3D software will have a tab labeled primitive shapes and you will most likely see these: (Maybe more)


Texturing:

The next step is to texture the object that you have just created with colours and surfaces that you feel will be the best.


Camera Positioning And Lighting:

Positioning the camera can be important as it shows off the work that you have created and you want that to be the center of attention without anything else in the view which is why it is good to frequently go into the camera view.

When lighting the the object you have to think about where yo want the shadow to be cast if any and must also think about that the shadow will also have to be rendered alongside the actual object extending the time of rendering.




 









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